Individual Business Game Essay

In: Business and Management

Submitted By mouthy44
Words 3275
Pages 14
Leadership: Managing Director of Hayasa

In a small team of strangers, like the one thrown together for this module, the Managing Director should be the source of leadership and control over numerous responsibilities and functions of their team. • They should pursue the successful completion project goals. • They should keep the team motivated and happy, • They should ensure that the team is giving sufficient effort to the task.

The Managing Director should be the most influential and important member of Hayasa car company. The behaviour of this person directly affects the behaviour of his or hers group members, therefore they must show certain key traits and attributes which will exert their leadership and control into the performance of the team, but also themselves.
For Hayasa, the leadership was the key factor which influenced and built the group dynamics, the behaviour and motivation of the members during the practical, but also is what I believe the key problem to our lack of success in three years of trading.

“The power and influence perspective focuses on the use of power by effective leaders. Two major themes have been identified: a) social power: how leaders influence followers (b) social exchange: discusses the give-and-take relationship between leaders and followers through which leaders are themselves influenced as they try to influence others” (Bensimon et al., 1989)

My questions on the lack of social power our Managing Director would have over us began in the way she was appointed. Usually if someone would put themselves forward for a role it would be a fair assumption she would like to do the work which comes with this. To me, it became apparent over the module she was not interested in the module as much as I hoped a Managing Director would be. In our first meeting, she and I offered to take the role of managing…...

Similar Documents

Hunger Games Essay

...The novel The Hunger Games written by Suzanne Collins is a fictional representation of sport in society today. Throughout the novel there is a strong correlation on how the portrayal on sport and “games” does not relate to sport in today’s society. In this novel, the game-makers stress the idea that acts of violence and death are a key source of entertainment. However, sports in today’s society we promote fairness, equality and safe play as the source of entertainment as they have shown in society today in the NHL where they have now brought in the police 
to charge hockey players for illegal headshots, to disallow the carnage that has been going on and finally bring in a safe atmosphere to the game of hockey and set an example for other sport industries to do the same. This essentially helps the reader better grasp the thesis, that The Hunger Games is a fictional portrayal of sport in contemporary society. There are many elements in the story that will support the thesis, which are the fact that in sport, humans are not able to control the outcome as they did in the novel when they changed the weather and sent lethal animals on the tributes. Another point to support the thesis is that the charter of rights in freedoms in our society would strictly prohibit the games entirely as they make you kill each one another and give you no option of whether or not you can participate. The last point that will be explained to prove the thesis, as it is stated before, sport...

Words: 800 - Pages: 4

Business Game

...investments in technology, concept creation, product development, consumer and B2B marketing, production, distribution, and financial resources. Once all decisions are made, use the Pro-Forma to project your firm’s performance. Then modify your decisions as necessary. The decision summary displays all of your current decisions that can be used to confirm your choices. • ANALYSIS contains Decision Alerts that displays timely messages to your firm and the Pro-Forma analysis tool you can use to help you project your inventory, contribution, income and balance sheet items for the coming year. Decision Analysis StratSim User's Manual - Page 30 Selecting any of the main menu choices opens up a more detailed sub-menu for access to the individual reports. Examples of these detailed menus are provided on the following pages along with sample reports. Please note that the values in the reports do not always correspond to the starting situation in the software. They are for demonstration purposes only. Detail of Menu Options Each menu option from STARTUP through ANALYSIS is described on the following pages along with a sample screen display for most. The order of the descriptions corresponds to the order of the main menu and secondary menu options within each main menu heading. Startup Menu The STARTUP menu contains helpful overview and navigational information (Briefing, StratSim Case, and Glossary) to review at the beginning of the simulation. Click on one of the menu......

Words: 12673 - Pages: 51

Essay on 'the Most Dangerous Game'

...John Swenson English 11 1st Hour Comparison/Contrast Essay In this essay of comparison and contrast there will be comparisons and contrasts- or in other words similarities and differences- in Jack London’s “To Build A Fire” and Richard Connell’s, “The Most Dangerous Game”. The comparisons will be constructed of the settings, characters, and conflict. First topic to be compared is conflict. The two stories share two conflicts, a struggle for survival. In Jack London’s “To Build A Fire” the main character, not named, thinks in his head, “Without doubt he would lose some fingers and toes and some of his face…” (London 703). In the same manner, the main character, named Rainsford, kills a dog and the “bad guy” says to him “… I’ll see what you can do against my whole pack” (Connell 28). However, the two stories differ in what they struggle against. In “To Build A Fire” the conflict is person versus nature. For example the guy builds a fire and from the spruce tree falls some snow and puts out the fire; to quote “He should not have built the fire under the spruce tree” (London 700). Meanwhile, in “The Most Dangerous Game” the conflict is person versus person which is Rainsford being hunted down by General Zaroff-the “bad guy”- in the middle of a baron island. To quote from General Zaroff “Your strength and stamina against mine” (Connell 24). Secondly, literary item number two is setting. In both stories the setting is set in isolated places. Like in “To Build A Fire”......

Words: 561 - Pages: 3

Business Strategy Game

...Elite Feet Manager’s Report June 25, 2013 Introduction This manager’s report provides a financial performance review of the business operations for athletic footwear industry’s Elite Feet for production Years 11 through 18. Included in the report are trends in company’s annual total revenues, earnings per share (EPS), return on equity (ROE), credit rating, stock price and image rating. Additionally reported are the strategic vision for the company, performance targets for the aforementioned production years plus the next two years, the company’s competitive strategy as well as production strategy, finance strategy and dividend policy. Also discussed is a look at the company’s closest competitors and the actions that could be taken to out-compete these companies. In conclusion, stated are the “lessons learned” about crafting a winning strategy for a company to be financially and competitively successful in a hear-to-head battle against shrewdly-managed rival companies. According to the information provided by the Player’s Guide, operations and production information provided on the end of Year 10 shows Elite Feet “currently produces footwear at 2 plants – a 2 million–pair plant in North America and a newer 4 million-pair plant in Asia. Both plants can be operated at overtime to boost annual capacity by 20%, thus giving the company a current annual capacity of 7,200,000 pairs. Sales volume in Year 10 equaled 5.2 million pairs. At management’s direction, the......

Words: 1867 - Pages: 8

“Game of Thrones” – Essay

...This is my own ‘essay’ in which I will analyse and interpret the two articles. My essay will primarily focus on the content, tone and style of the two articles. Also, my essay will include a comparative discussion of the main theme- and points of the two articles. “Game of Thrones” is a medieval fantasy TV-series that premiered on HBO back in 2011. It’s an adaption of the book-series “A Song of Ice and Fire” written by George R. R. Martin. Since it’s beginning it has gained a lot of attention, success and controversy all around the world. Its popularity has increased extremely throughout the years. The series has obtained a broad and active fan base, and many people became fans immediately after the first episode. From the start it quickly caused controversy due to its use of sexual explicit- and violent scenes. Some people claimed the show to be too dominated by men being the ‘strongest’ gender, and also the amount of explicit material. Claiming that it wasn’t really suitable nor appealing to women. Although the controversy, the series still received acclaim by critics and viewers. For this task I’ve dealt with two very different reviews. Reviewing the first episode of “Game of Thrones”, the two writers each has their own perception of the series and its content. First off we have a review from 2011 written by Ginia Bellafante. It’s called “A fantasy world of strange feuding kingdoms” , and was widely criticized back then. Her main point was that women only could......

Words: 924 - Pages: 4

Video Game Essay

...------------------------------------------------- Video Games and Children Video games was introduce goes far back in the early 1940s-1950s when researchers, scholars and entrepreneur began producing and designing simple games, simulation and artificial intelligence (AI) as part of computer research programs and had become child hood leisure activities and even for adults. (Totilo, 2010) Video gaming didn’t reach mainstream popularity until the 1970s and 1980s. Adults and parents become concern on the possible ill effects on children but early research found out the results unclear. Back then in the 1980s video games sales boost up when the Nintendo system was first release and with its better and more colorful graphics. When Sega, Nintendo, Sony and other videogame console release bigger and better consoles in the early 2000 followed by Microsoft Xbox in 2001, video game skyrocket even more and there start what gamers called “console wars”. (Rice, 2013) As of today there are two consoles leading up the video game market; Sony Playstaion 4 and Microsoft’s Xbox One. Many of the fan boys(loyal to their console ownership) had a lot of arguments and debate which one is better with each consoles unique and fancy features it is still undecided which one is the best and it is all about the matter of taste of the people. (Rice, 2013) A lot of American......

Words: 1263 - Pages: 6

Subjective Essay on Video Games

...Video games have been and continue to be a great part of my life. Ever since the tender age of three I have been fascinated by the interactivity and the captivating graphics displayed by video games. I have developed and retained an appreciation for the capacity that many well developed video games have to blend competitiveness, the need for intellectual dexterity, and pure entertainment. I have long understood the task of producing a game with such comprehensive quality as both an art and a science. In any case, my video game passion has slowly but surely charmed me into learning much about the philosophy of video games, their design and development, and especially the history of video games. Despite my life-long passion with video games, I began a true self-propelled academic investigation into the world of video games only a few years ago. I remember quite vividly that this intellectual journey into the world of video games was prompted by a friend of mine who was intrigued by the fact that I was often engulfed in the world of video games. During those days I was younger and consequentially much more immature than now. Not only did I enjoy video games, I spent a great deal of the few funds which I had on purchasing new games, much of my free time playing games, and a lot of time also discussing video games in general. I was not officially addicted; I always knew when enough was enough and when I needed to spend time completing school work, saving, or spending money to......

Words: 2493 - Pages: 10

Business Strategy Game Final Essay

...1.In the business strategy game one should buy plant upgrades early in the game, because it has an accumulative effect. In the "Plant Capacity" screen you are given four different plant upgrade options per plant. Depending on what your strategy is, one should upgrade their plant in each region with at least two different options. 2. In the "Branded Production" screen you will want to make TQM/sigma six have a value of 2.50 because it helps you achieve a higher SQ rating and set Best Practices at 5000 because it will save you money per pair of shoes produced. Keep these values the same from the start of the game and until the end because they also have an accumulative effect. The business strategy game values more models offered than SQ rating. 3. On should treat the business strategy game like a real corporation and take out loans early on in the game because you have a better credit score starting out. Borrow the maximum amount for the first few years. Use the money from the loans to build more plant capacity in existing plants as well as possibly a new plant in another geographic region such as Latin America. Once your company starts making more and more revenue every year, you can repay your loans early, buy back stock, and pay dividends. 4. After the business strategy game is run, buy excess capacity that all of the other teams sell. The number of excess capacity will be shown on the "Corporate Lobby" screen, and to buy it you just go to the "Plant Capacity"......

Words: 812 - Pages: 4

Business Game Simulation

...The Business Strategy Game COMPETING IN A GLOBAL MARKETPLACE 2014 Edition Player’s Guide Created by Arthur A. Thompson, Jr. The University of Alabama Gregory J. Stappenbeck GLO-BUS Software, Inc. Mark A. Reidenbach GLO-BUS Software, Inc. The Online Edition of The Business Strategy Game is published and marketed exclusively by McGraw-Hill/Irwin, 1333 Burr Ridge Parkway, Burr Ridge, IL 60527 Copyright © 2014 by GLO-BUS Software, Inc. All rights reserved. No part of this document may be reproduced or distributed in any form or by any means, or stored in a database or retrieval system, without the prior written consent of GLO-BUS Software, Inc., including, but not limited to, in any network or other electronic storage or transmission, or broadcast for distance learning. The Business Strategy Game Player’s Guide Welcome to the The Business Strategy Game. You and your co-managers are taking over the operation of an athletic footwear company that is in a neck-and-neck race for global market leadership, competing against rival athletic footwear companies run by other class members. All footwear companies presently have the same worldwide market share and the same market shares in each of the four geographic market regions—Europe-Africa, Asia-Pacific, Latin America, and North America. Currently, your company is selling over 5 million pairs annually. In the just-completed year, your company had revenues of $238 million and net earnings of $25 million,......

Words: 27425 - Pages: 110

Individual Reflecting Writing Essay

...programme, I was given a wide range of activities, workshops and information sessions to get confidence, cultural awareness and skills to develop my approach to academic writing and study skills. This essay starts with a description of personal learning experience by chosen two impression courses or activities taken, followed by a personal improvement after the whole programme, leading to a final conclusion. Pre- flying start programme Prior to arriving to University of Stirling, one of the many reasons that I choose to study at University of Stirling is that upon graduation, the university committed to student employability. Statistics shows that more than 90% graduated students go onto work or continue education within 6 months (University of Stirling, 2014). This university is widely admired for its innovation and excellence (University Guide, 2014). I resigned from work just two days before coming to university without any further career plan, because I am tired on working overtime. I want to join a university to learn how to work smarter not harder. Personal learning experience In my opinion, I think that the flying start programme was designed purposely for students who need to be prepared to learn prior to the commerce of the courses. 1.1 Learning experience from Business Challenge This class started based on assumption of a cake manufactory trading. There are five representative departments in each manufactory. Thus, we need to find a cake operator,......

Words: 1277 - Pages: 6

Individual Essay

...3. Partnerships a. Definition: the relationship that exists between persons carrying on a business in common with a view of profit (section 1 Partnership Act 1892 (NSW) It is the pooling of resources in order to make profits persons • carrying on a business • in common, and • with a view of profit. • Persons — At least two persons are required to form a partnership. There is also a maximum number of partners: no more than 20.4 Certain professional partnerships, however, are excluded from this limitation Carrying on a business — A business is defined in the legislation as a ‘trade, occupation or profession’.6 The requirement that the partners be ‘carrying on a business’ suggests that there must be a continuity or repetition of trading activities. In common — People carrying on business together will only be partners in a partnership if they are doing so ‘in common’. Degiorgio v Dunn [2004] NSWSC 767没有doing so in common With a view of profit —the partners are carrying on the business together to make a profit. 如有疑问These partnership rules are: 1. Co-ownership of property does not of itself create a partnership. This means that if someone owns real estate with another person and shares in the rental income and/ or proposes to share in the profit upon sale of the property, they have not necessarily formed a partnership. 2. Sharing of gross returns does not of itself create a partnership. If two or more persons engage in a joint enterprise where they share the gross......

Words: 4013 - Pages: 17

Analytical Essay on Game-Playing

...Name: Institution: Analytical Essay on Game-Playing Game studies involve the practical analysis and studying of a game, its subculture, players, as well as, its wider culture from variety of various academic viewpoints. Games are played as source of entertainment and hobby. However, the analysis of how it works to achieve this is important. Games are analyzed using concepts from anthropology, sociology, psychology and literature. This paper aims at providing a detailed cogent analysis of video games as a game preferred by many, especially kids. The essay will also answer some obvious questions such as how the game is played, how the players interact with the game, how the players interact with one another and the relationship of the game to real life. Virtually, all video games are defined by their various limitations. Like any other games, the most open video games have incentives and boundaries that help in directing the actions of the player. The boundaries are the essential rules defining the game. Rules aid in the provision of the objectives and structure dictating the basic form or nature of the game and ensuring the provision of policies regarding minor issues within the game’s framework. The other important element of the game is for each player to have a given degree of control within the limitation of the game dictated by the game’s formative reset. The rules must be agreed upon by all the people participating in the game. A balance of boundaries and freedom......

Words: 839 - Pages: 4

Video Game Design Career Essay

...Video Game Design Career Essay I was a kid, maybe six or seven years old when I first played one of those small portable video games, the famous Nintendo gameboy advance. Since that day I became a lover of video games, dreaming of becoming a creator or game designer, as it is called today. As I play more games, more grew in me the dream not only to play the game, but Also to create them; in fact I have come up with many nice thoughts about video games from what I have played and I believed one day my dream will come true when I will create my own game, hoping such game will become a famous game. After doing researches, I found that in fact, the video game industry it is a huge business managing billions of dollars, and that in order to create video game from just the game’s idea until the end step, a lot of different People with different educational background and training is needed. So, the questions now are, what part of this long chain of different positions I am interested for? What position within this multi-billions of industry will give me a major satisfaction? What position will give me the better income? Are universities or colleges in Puerto Rico offering courses for all these positions? Well, I think that I will only find answers researching more about the video games industry and those college in Puerto Rico teaching related course of study. I hope the next paragraphs will provide more information that helps to find answers about doubts in this field of video...

Words: 1669 - Pages: 7

Economics for Business Individual Essay

...Economics for Business Individual Essay Fiscal Policy According to Driver, (2010, p. 86) fiscal policy is the collective government policy relating to spending and taxation and is usually used to evaluate how government policies affect the economy at large. There are two very crucial objectives of fiscal policy; first is to distribute the goods that contribute to the welfare of the public and long-term growth of the economy and secondly is to facilitate the stabilization of the cyclical fluctuation of the economy (Carmignani, 2013, p 1). As a supplement, on the other hand, the budget facilitates the accomplishing of these objectives. The purpose of this discussion will be evaluating the fiscal policy as implemented by the government of Australia between 2010 and 2015. The study will state whether the Australian Government followed expansionary or contractionary fiscal policy over the stated period. The study will also discuss on whether budget deficit always indicate an expansionary fiscal policy and whether budget surplus always indicate that fiscal policy is contractionary. The study will also look into the May 2015 budget to determine whether the Australian government implemented the expansionary or contractionary fiscal policy. Finally, the study will ascertain on the effectiveness of the Australia’s fiscal policy between 2010 and 2015. Fiscal Policy between 2010 and 2015 The two approaches of fiscal policy are expansionary policy and contractionary policy. Under......

Words: 1685 - Pages: 7

Effect of Video Games on Individuals and Families

...Effects of Video Games on Individuals and Families Clinton C. Hallford Axia College of University of Phoenix Effects of Video Games on Individuals and Families Video games have many different effects on the people who play them. There are good aspects to educational games being developed for business, schools, and even the military. The military uses video games for teaching combat tactics and skills needed by pilots. Drone aircraft are controlled from miles away, in a video game fashion. Piloting these drone aircraft is similar to playing a flight simulator video game. Several businesses and industries have started the use of video games in different aspects to teach team unity, sales and management skills. These educational and training games are being developed with the learning aspect at heart. Schools around the world have started to use different learning video games to keep students involved and motivated about learning. Along with the upside of educational games there is also a downside to video games as well. The downside to video games is the violent content in the games being sold to children. Some of these types of games can pull a child in without them knowing it and in some cases can alter their mindset between right and wrong. When children continuously see the violence of video games it starts to take a hold on the child. Some of these players start to think that the types of things they are exposed to in these video games are alright. Even......

Words: 2176 - Pages: 9